Author's Name: David Sellick (A>K<A Switeck)

E-Mail Address: Switeck@hotmail.com

Name of ai(NOT map): CounterStrike Ai! -- this ai uses hacked units to put a MEAN fight.

Map Types where the ai is modified: All map types EXCEPT some maps that use special unique ai's

NOTE: I have ALSO included special ai profiles for a couple maps from CAP -- these are updates.


Zipped: 0.4 Mb 
Unzipped: 0.5 Mb

Size of Map: depends on map!
Memory Used: depends on map!
Map Size: depends on map!
Maximum Number of Players: depends on map!

Almost all of these ai profiles have been tested heavily by me personally, HOWEVER because of TA's ai's unpredictable nature -- even though I told my ai to do smart things it may be stupid anyway, at least occassionally.

Tools Used: HPI viewer to view OTA files in maps to read the aiprofile=???; line to find what ai profile THAT map uses and also HPI viewer to view/extract Ai profiles from the Ai dir.
WordPad is my Ai Profile editor, which is much better than NotePad.

Additional Information: Some Cavedog (and TAMEC) maps need an appropriate ai profile renamed to the ai profile name the map uses to get better results. Hundred Isles is probably the best example -- instead of using SeaBattle ai, it uses Default -- a LAND-only map ai, so the ai tries to flash rush and can't!

Ais_by_map.txt lists what ai profiles Cavedog maps use.
Further information about the ai can be found in Counter.txt and Swi_nuke.txt.